Ink Land (Developed in 15 weeks)
Client based project at the Entertainment Technology Center, CMU
Name of the Game
-
Ink Land
Client
-
EA (OCCO team)
Platform / tool
-
Developed for iPads
-
Developed using Unity
Objective of design
-
Create a game that uses drawing to solve puzzles
-
Cute and energetic theme
-
Create a 2D platformer puzzle
-
Implement a system that connects to the EA's HUB to recieve data and unlock bonus contents
Goal for players
-
Draw shapes to form the group of minions into different formations
-
Use the formations to navigate and solve the puzzles
Design challenges
-
Desiging mechanics that enhances the bond between the player and characters
-
Designing puzzles that has replayability
-
Designing unique contents that can be unlocked but does not change the core gameplay
-
Limit the design so that it can be fully developed within 15 weeks.
Working as a level designer
-
Created a level design tool using Game Maker
-
Created levels with puzzles
-
Colaborated with the artist to modify the level to fit the theme
-
Was in charge of playtests focused on testing the interest curves of each level
-
Optimized the memory usage by enhancing the sprite sheet control - initial VRAM usage: 330mb, optimized VRAM usage: 50mb
![iterations.jpg](https://static.wixstatic.com/media/8a06b3_d794ac1247a84bd3b4f20f49a5975384.jpg/v1/fill/w_980,h_471,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_d794ac1247a84bd3b4f20f49a5975384.jpg)
![Polished Level.jpg](https://static.wixstatic.com/media/8a06b3_baae54081bbc47828fa535da5f58c3b9.jpg/v1/fill/w_980,h_404,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_baae54081bbc47828fa535da5f58c3b9.jpg)
![Level Design Tool scripting examples](https://static.wixstatic.com/media/8a06b3_02e6cf6845364fad97df87fdd0a9c2f9.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_02e6cf6845364fad97df87fdd0a9c2f9.jpg)
- Scripts I wrote to create the level design tool - Focuses on the character's movement and formation change
![Image of the level design tool](https://static.wixstatic.com/media/8a06b3_a1476552da884fbcb8681800e077ad25.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_a1476552da884fbcb8681800e077ad25.jpg)
- Used grids to plan the puzzles - Used to create and test the puzzles before implementing them into Unity - Added key mapping features and tutorial screen to help the testers play more easily