Ink Land (Developed in 15 weeks)
Client based project at the Entertainment Technology Center, CMU
Name of the Game
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Ink Land 
Client
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EA (OCCO team) 
Platform / tool
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Developed for iPads 
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Developed using Unity 
Objective of design
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Create a game that uses drawing to solve puzzles 
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Cute and energetic theme 
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Create a 2D platformer puzzle 
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Implement a system that connects to the EA's HUB to recieve data and unlock bonus contents 
Goal for players
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Draw shapes to form the group of minions into different formations 
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Use the formations to navigate and solve the puzzles 
Design challenges
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Desiging mechanics that enhances the bond between the player and characters 
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Designing puzzles that has replayability 
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Designing unique contents that can be unlocked but does not change the core gameplay 
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Limit the design so that it can be fully developed within 15 weeks. 
Working as a level designer
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Created a level design tool using Game Maker 
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Created levels with puzzles 
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Colaborated with the artist to modify the level to fit the theme 
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Was in charge of playtests focused on testing the interest curves of each level 
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Optimized the memory usage by enhancing the sprite sheet control - initial VRAM usage: 330mb, optimized VRAM usage: 50mb 



- Scripts I wrote to create the level design tool - Focuses on the character's movement and formation change

- Used grids to plan the puzzles - Used to create and test the puzzles before implementing them into Unity - Added key mapping features and tutorial screen to help the testers play more easily