PDS Task Force (Developed in 15 weeks)
Client based project at the Entertainment Technology Center, CMU
(I.E. Needed)
Name of the software
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PDS Task Force
Client
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Telemedicine & Advanced Technology Research Center
Objective of design
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Create a simplified simulation game that educates the audience (chemical medics) about the flow of a Personel Decontamination Station (PDS)
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Make the game into a web based experience
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Provide ways to modify the game settings in order to simulate various situations
Goal for players
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Save as many soldiers as possible by giving precise diagnosis and effective resource management.
Design challenges
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Simulate the activity that happens at a triage station in a simplified / entertaining way
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Create challenges for the players so that they can feel the intense atmosphere
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Provide situations where the players have to make seriouse decisions such as giving up on a certain soldier in order to save more soldiers
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Limit the desigh so that it can be fully developed within 15 weeks.
Initial design features
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Player controls a medic that moves around the station marking wounded soldiers
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Color coded soldier's texture to represent the soldier's symptom
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Players would build and upgrade each zone in order to enhance the treatment speed
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Added an automatic battlefield where the soldiers would go and fight and retreat from
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Player's performance would be rewarded through the progress in the battlefield
Rapid prototyping
Feedback from the client on the initial design
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Controlling unit limits the vision of the player to the unit - the goal is to teach the 'flow' of the PDS
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Would like more details about the type of wounds
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Building and upgrading the zones makes the software feel too much like a 'game' - want it to be entertaining but still focused on the educational simulation part
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Battlefield portion of the game is very interesting but it also draws too much attention, preventing the soldiers from concentrating on learning the flow of the station
Final design features - changes made based on the client's feedback
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Make the player a non-ingame character
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Provide short descriptions of the symptoms the soldiers would have
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Limit the interaction to reading the symptoms and assigning their destination and treatment priority
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Player can manage the number of medic units by assigning them to different areas
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Treatment consumes medic kits and the player has to resupply medic kits when depleted
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Limit the map / gameplay to be within the PDS only
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Assign variables to most of the stats (health, speed, spawn ratio, spawn interval, spawn number, treatment speed and on)
![Activity flow.png](https://static.wixstatic.com/media/8a06b3_1c711749eb766d0fa841fe8c9ef8a2d9.png/v1/fill/w_980,h_596,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_1c711749eb766d0fa841fe8c9ef8a2d9.png)
![Week01 News Letter.png](https://static.wixstatic.com/media/8a06b3_0fbe51e90758610662b3c5dbccb43589.png/v1/fill/w_980,h_1307,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_0fbe51e90758610662b3c5dbccb43589.png)
![Week14 News Letter.png](https://static.wixstatic.com/media/8a06b3_0995d1c58be2c257f41b8dc30be81fdb.png/v1/fill/w_980,h_1307,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_0995d1c58be2c257f41b8dc30be81fdb.png)
![Activity flow.png](https://static.wixstatic.com/media/8a06b3_1c711749eb766d0fa841fe8c9ef8a2d9.png/v1/fill/w_980,h_596,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a06b3_1c711749eb766d0fa841fe8c9ef8a2d9.png)