Temple of Ash-Luha (Dungeon) Designed for Bless
Using Unreal Engine 3, proprietary AI Editor and datasheet based XML
Video Created By
Bless - a MMORPG being serviced by Neowiz Bless Studio
Bless is an AAA MMORPG currently being serviced in Korea, Russia and comming soon in Japan and on.
Temple of Ash-Luha is a dungeon for 5 players of level 50 (the game's current maximum level is 50).
The dungeon was focused on vertical navigation, strategic movement, recognizing patterns and delivering the last chapter of a story.
It received many positive feedback on it's gameplay experience and it's stunning visuals and was updated a couple of times to fix bugs and possible exploitation.
Objective of design
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Let the players experience multiple boss encounters, each using different mechanics
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Provide a (very) challenging combat experience
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Deliver a story of intercepting a ritual that tries to wake the fallen god of flame and madness
Goal for players
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Infiltrate the dungeon and stop the ritual or kill the awoken god
Level design challenges
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Design a map focused on vertical movement, that has a short cut
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Enable a boss to have multiple weapons and make it use skills based on what it's holding
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Provide clues to each boss's core mechanics - every single encounter prior to each boss introduces at least 1 new mechanic of the next boss
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Deliver the final part of a story of a long quest that involves a ritual of a god - used and created particle effects controlled by multiple matinees to set up a cinematic scene
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Change the environment during combat to provide a more immersive experience
System design challenges
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Designed a new system that allows bosses to share HP and enemies but not aggro.
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Finding a way to prevent people from cheating by tweaking the client - designed functions that connected different AI systems (such as NPC AI, system AI) to track events happening through the whole dungeon