Teaser / Tutorial Dungeon Designed for Bless
Using Unreal Engine 3, proprietary AI Editor and datasheet based XML
Bless - a MMORPG being developed by Neowiz Bless Studio
Game is currently under development and is scheduled to be launched in 2015.
The dungeon was first introduced through a focused group test and got tweaked in terms of skills provided to the players.
Changes made after the FGT were tested in a CBT and received mostly positive feedback.
Objective of design
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Create a short experience that introduces the gameplay of a high leveled character
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Introduce multiple skills to the player
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Teach the players how to use the primary survival skill (details under NDA)
Goal for players
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Infiltrate the dungeon and defeat the boss (details are under NDA)
Design challenges
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Desiging different encounters for each class based on their strength and weakness
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Limiting the player's combat using indirect control, in order to make the players focus on learning new features
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Designing monster's skills and AI to encourage the players to use specific skills against them
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Creating skills for the boss that leads the player into a specific situation where they have to use the primary survival skill